Sunday, July 13, 2008

Rise mandatory granary levels (Directive) [by Rastus]

I was hoping it would not come to this, but it is obvious people are still not listening so we are going to set down in stone the minimum granary levels required for all Rise villages based on population.

These are a minimum requirement and any Rise member that fails to adhere to these standards will be reveiwed by Rise officers to see whether or not they will remain within the alliance. Yes - we are that serious about it.

Population - Minimum granary Level (Capacity)
  • 0 - 100 Level 10 (11800)
  • 100 - 200 Level 12 (17600)
  • 200 - 300 Level 14 (25900)
  • 300 - 400 level 16 (37900)
  • 400 - 500 Level 18 (54800) 5
  • 00+ Level 20 (80000)
The reason we are so deadly serious about this is because it is the mass reinforcement ability that defines Rise as an alliance not to mess with, and it is specifically the well developed granaries in ALL of our villages that makes this possible.

There will be a weeks leeway to enable everyone to get up to scratch, but, after this we will be brutal with those found not complying, including such measures as withholding reinforcements and even expulsion from the alliance if you are found wanting in other areas as well.

Note - common sense will be used when it comes to artillery damage, but, if you are being hit with artillery you will wanting to be repairing your granary as the top priority anyway (to enable us to defend you).

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